This was the first console video game I ever worked on. For this project, I was on the publisher side, coordinating release schedules, development milestones, and performing project reviews. I also got the chance to go to Germany to help promote the game, which was a lot of fun.
I also wrote the entire franchise bible for the F.E.A.R. franchise, which was used extensively for the development of F.E.A.R. 3 and for a pre-order giveaway that was a mockup of a dossier exposing the secrets behind the project that created all of the spooky characters in the game. But I wasn’t done with my writing responsibilities though. I also wrote the instruction manual (remember those?).