It was an absolute privilege to work on inFamous 2. On that project I worked as the Cinematics Producer. My responsibilities entailed scheduling talent, coordinating the animation and cinematics department at the studio, overseeing mo-cap shoots, and working as the point of contact between the game’s Creative Director, Cinematics Director, and actors.

I was also the Localization Producer and Dialog Editor on the project. I wore several hats, and it was some of the most fun I’ve ever had developing a video game.